Several years ago,
we started to reconstruct ancient Rome (in different ages) in 3DS MAX. It began as a commissioned film project for a museum, so everything has been reconstructed historically correct! Over the years the model grew with each new TV and film project. Apart from wide shots, more and more places were reconstructed in detail for closer shots. The data was originally created for a typical film working, pre-rendered pipeline. And although we paid special attention to build “economical” models, the models were built for maximum detail when the camera was close.